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Lifeform box art
2019 Ranked #6,140

Lifeform

An asymmetric survival-horror game where a starship crew searches for supplies and escape while a hostile alien hunts them. Unique action decks and a self-destruct mechanism create tense choices between fighting, hiding, sabotaging, or fleeing.

Thematic Games Bluffing Fighting Action Points Point to Point Movement

Players

2-4

Play time

Not listed

Age

10+

Complexity

3/5

Rating

7.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

++++Incoming Transmission++++ ++++ Received: 24/09/2195+++ +++Source: Antares binary system 876/ 978+++ ''ID: Industrial Salvage and Mining Vessel Valley Forge Crew: 12 Human Androids: 1 Andromech 580-A “Demigod” class Engines: Hagfish Twin FTL J-3000 Tachyon Shunters Navigation: SIS-TER 6000 Mainframe Cargo: 2,000,000 tons of Mineral Ore; 3 tons of Trimonite Logged Flight Plan: Thedus to Earth Message begins: +++ Mayday, Mayday! This is the ISMV Valley Forge – comms systems failing, scanners malfunctioning… one of us is missing.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

++++Incoming Transmission++++ ++++ Received: 24/09/2195+++ +++Source: Antares binary system 876/ 978+++ ''ID: Industrial Salvage and Mining Vessel Valley Forge Crew: 12 Human Androids: 1 Andromech 580-A “Demigod” class Engines: Hagfish Twin FTL J-3000 Tachyon Shunters Navigation: SIS-TER 6000 Mainframe Cargo: 2,000,000 tons of Mineral Ore; 3 tons of Trimonite Logged Flight Plan: Thedus to Earth Message begins: +++ Mayday, Mayday! This is the ISMV Valley Forge – comms systems failing, scanners malfunctioning… one of us is missing. Several of the crew are also claiming to have seen an alien lifeform. Ore-payload canister M-CXC-3790 ruptured when taken for processing. Doctor Chandra claimed it cracked like an egg before she vanished (possible space psychosis). Request advice, and rescue boat. Comms out. +++++ Message Appended- Received 24/09/2195 +++++ Oh god! Two of us are dead, and two are still missing. We’ve got to get out of here! The captain has ordered Palmer to prime the auto-destruct. It mustn’t get back! Save our souls. Lifeform is a game of survival horror for two to four players in which one player takes on the role of an almost invincible, utterly hostile alien, while all other players take on the roles of the crew of commercial mining starship, Valley Forge. During each game, the crew, outfitted with glitchy handheld sensors disrupted by a proximate nebula, search their labyrinthine vessel for equipment, weaponry, and supplies to load onboard escape shuttlecraft Remora. Along the way, the alien lifeform will ruthlessly attempt to stop the crew from carrying out this plan. The crew and alien lifeform both have a unique deck of cards, and each card has symbols on it to indicate possible actions. The alien can move around the starship, attack, cocoon, activate a malfunctioning android, sabotage equipment and the vessel's wiring, scurry into vents, and more; while the starship crew can fire flamethrowers, search, move or run, protect themselves with shock-prods, hide, shut security doors, and other actions. Lifeform is a standalone, dice-less game that tells of twelve commercial astronauts working on a battered mining starship, far away in space and time, who encounter an awesome galactic horror. Featuring an innovative self-destruct game mechanism, and alternate playable endings, depending on crew success, Lifeform presents a tense, suspenseful adventure with each and every game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
60 min
Age
10+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

2
Mark Chaplin Toby Farrands

Artists

4
Víctor Pérez Corbella Chechu Nieto Nicoleta Stavarache Jaros?aw Wajs

Publishers

1
Hall or Nothing Productions

Linked items

No published linked games yet.