Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In the harbor a fleet of commerce ships is waiting to be loaded with goods. Each vessel needs a certain combination of goods.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Open Drafting
Select cards or items from a shared face-up display.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Set Collection
Gather related items that become more valuable when scored together.
Read the full game description
In the harbor a fleet of commerce ships is waiting to be loaded with goods. Each vessel needs a certain combination of goods. The players take the roles of traders, trying to fill their warehouses with goods which are then in turn transferred to the ships in the harbor. They have to pay attention to the right combination of goods because the captains only accept the goods from a single trader and expect a complete delivery before their ships leave the harbor. It is also very important to not let the right moment to transfer goods to the vessels pass, because the fleet will leave the harbor when the storage space is full and the winds are helpful. The players always have to be before the wind to actively influence the events. Contents 120 action cards 60 goods cards 60 Guilders cards 46 ship cards 4 warehouses 1 starting player token 1 rules booklet