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Chai Garam box art

Chai Garam

Players

2-4

Time

45-60

Age

8+

Weight

2.5

Rating

7.55

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Chai Garam has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Chai Garam has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with the presence of expansions adding new content. There is room for players to improve their strategy over time, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Chai Garam has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Can you ensure a garam (hot) cup of chai (tea) is served to your ever-growing customers on a rainy day? Get ready to dive deep into running a chai tapri (tea shop) by ensuring that your customers get their specific chai and snack orders on time. Earn their appreciation for every correct order, but be quick as another player might steal a few of them away. Run the most successful shop, and be the wealthiest player at the end of the game! Each turn in Chai Garam, players take one mandatory action, either selecting up to three ingredients from the display (tea leaves, additives, water, milk, godown power cards, etc.) or serving their cooked tea to the grid of customers in the central board and collecting money. Additionally as free actions, players need to cook tea, compete for goals to improve their star ratings, attract customers to their own shops, or play a "Chai Garam" card to take a double action! The game continues until a special "evening" customer triggers the end of play or any player achieves five stars. At that point, whoever has the highest value from money as well as stars wins.

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Credits

Designers

1
Sidhant Chand

Artists

1
Aditi Desai

Publishers

1
DICE TOY LABS

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