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Outpost box art
1991 Ranked #2,906

Outpost

Space-colony economic game where players staff factories, produce resources, and buy powerful outpost improvements. Auctions determine who gains key advantages, so every investment must expand production while outbidding rivals for the technologies that matter most.

Strategy Games Economic Science Fiction Auction/Bidding Series: Castle Line (Stronghold)

Players

2-9

Play time

Not listed

Age

12+

Complexity

3.12/5

Rating

6.80

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Players compete to build the best outpost.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Players compete to build the best outpost. They must build and staff factories to produce resources, which are then used to build more factories, and purchase any of 13 outpost improvements that give different advantages (ranging from production technologies, resource storage, and increased population maximums to resource producing stations). Improvements are purchased through auctions, and each player may win several per round. There are 3 phases in the game, and with each phase after the first, a new set of improvements is available to purchase. Each staffed factory and improvement is worth a certain number of victory points (ranging from 1 pt for an ore factory to 20 points for a moon base), and the first player to reach 75 points wins. This game's mechanisms were later reused in The Scepter of Zavandor and, to a lesser extent, in Phoenicia.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–9
Best with
3–8
Play time
150 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

2
James Hlavaty Timothy Moore

Artists

3
Karim Chakroun Michael D. Moore Damian Isherwood

Publishers

2
Stronghold Games TimJim Games