Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Glory: A Game of Knights, you are a young knight, whose sole goal is to become famous. You will earn your fame through tournaments, noble titles or minstrels singing about your deeds.
Core mechanisms
Key systems that shape the decisions players make.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Re-rolling and Locking
Keep selected dice and reroll the remainder to pursue a desired result.
Read the full game description
In Glory: A Game of Knights, you are a young knight, whose sole goal is to become famous. You will earn your fame through tournaments, noble titles or minstrels singing about your deeds. Each turn, you spend your precious time doing actions like training, gathering allies, praying or selling your sword. You will also fight for ransom or visit your beloved lady. Prepare yourself for being a champion able to challenge other players as well as the most famous nobles across the Europe of 15th century. Glory is a game designed by two medieval reenactors, who want to tell you a story of a knight's life in the language of a board game. The key design concepts are: two main modes for different experience and player types - with or without pvp combat worker-placement-like preparation phase, quest phase based on gathered quest cards, tournaments as a main source of victory points, duels as a fast mini-game titles to gather as a secondary source of victory points - public and private - changing with every game. —description from the publisher