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Wonder Book box art
2021 Ranked #2,909

Wonder Book

Cooperative pop-up adventure game where teenage friends enter a dragon-made world through an ancient magical book. The unfolding tome reveals new places and dangers, so every choice must guide the group through Oniria's wonders and threats.

Family Games Adventure Card Game Action Points Events

Players

1-4

Play time

60-90 min

Age

10+

Complexity

2.11/5

Rating

7.63

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Oniria — the world of an ancient dragon civilization. Tales describe the land as an idyllic paradise filled with marvelous dragon-made wonders and surrounded by a flourishing wilderness. The only portal to that world is the Wonder Book, an ancient tome locked away in an abandoned tower. It sleeps, covered in dust, awaiting the one thing it desires most: you. Wonder Book is a pop-up game for 1-4 players in which each player takes the role of a teenage kid in a group of adventurous friends. This is a co-operative game in which you all win or lose as a team. The game is split into six consecutive scenarios ("chapters"), each composed of a specific deck of pre-sorted cards that contain the rules, the story, and the challenges you have to face. Each chapter has you explore a new part of the interactive 3D cardboard pop-up book and reveals more about the world in which your adventure is set. Starting with the first card of the chapter deck, the story unfolds until you reach a goal card. These cards show a goal that must be achieved to proceed and explain how the players' and enemies' turns take place. Each hero can perform three actions per turn, including moving and fighting, using their individual skills, collecting sparks of magic (used to perform special actions), and interacting with cards and pop-ups. Once all heroes have taken their turn, a Wyrm card determines how the enemies will respond by moving, attacking, spawning, or doing something unexpected. The basic mechanisms are easy to grasp, but the game keeps changing as each scenario offers different things to do. You will find yourself exploring, fighting bosses, solving riddles, playing little minigames, looking for clues...anything is possible during the story! —description from publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–90 min
Age
10+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

2
Martino Chiacchiera Michele Piccolini

Artists

2
Dario Cestaro Miguel Coimbra

Publishers

1
DV Games

Linked items

No published linked games yet.