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Alexander's Campaign
6.75Move pieces across a map while planning position and timing.
Greedy Dragons
6.53Use clues and contradictions to deduce hidden information.
Age Of Scheme: Routes To Riches
6.02Build routes and networks to connect locations efficiently.
Card Goblins
6.94Play disruptive cards to slow rivals and protect your own plan.
?otry
6.75Draft from shared options to assemble a plan over successive turns.
Oh No, There Goes Tokyo!
6.63Maneuver forces across tactical or historical battle maps.
Sanctuary: The Keepers Era – Lands Of Dawn
7.10Manage cards in hand to time plays, combos, and scoring windows.
Looting Atlantis
6.52Move forces between areas to control positions and pressure rivals.
Mystick Companion
6.61
Tentacle Town
6.51Place workers to claim actions and turn resources into plans.
Hero's Crossing
6.65Place tiles carefully to build spatial scoring patterns.
Night Of The Mummy
7.28Use clues and contradictions to deduce hidden information.
Maha Yodha
6.18Manage cards in hand to time plays, combos, and scoring windows.
Stworze International Edition
7.34Place workers to claim actions and turn resources into plans.
Alchemical Crystal Quest (second Edition)
6.42Coordinate with teammates to solve the game's shared challenge.
Little Thunder Witch
6.30Remember hidden information and use recall to make better choices.
Lost Ones
6.29Coordinate shared actions while clues or threats pressure the group.
Mini Miners
7.12Place workers to claim actions and turn resources into plans.
Les Apaches De Paris
7.33Bluff, read opponents, and time reveals around hidden information.
Obsidia
7.28Commit presence to key areas and fight for influence where it matters.
Zodiac War
7.25Draft from shared options to assemble a plan over successive turns.
Uluk
7.37Place workers to claim actions and turn resources into plans.
Ilios
6.92Place tiles carefully to build spatial scoring patterns.
Conan The Cimmerian: The Tower Of The Elephant
6.67Move pieces across a map while planning position and timing.