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?otry box art
2017 Ranked #15,743

?otry

A competitive card game has players build income-producing zones, protect workers, and use rogues to destroy or steal from rivals. Gold funds further actions, and the first player to reach the target amount ends the contest.

Card Game Economic Open Drafting Take That

Players

2-4

Play time

15-45 min

Age

13+

Complexity

2/5

Rating

6.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: In ?otry (Rogues), players use five types of cards - Workers, Guardians, Merchants, Rogues and Traps. Players are building their game zone using Workers and Guardians.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: In ?otry (Rogues), players use five types of cards - Workers, Guardians, Merchants, Rogues and Traps. Players are building their game zone using Workers and Guardians. The game zone is a place where the Workers are gaining gold. Units in the player's game zone may be destroyed by other players. Guardians are used to protect Workers and allow them to collect more gold. Rogues are used to destroy other players units, steal their gold and their cards. A Merchant allows to trade gold for cards or action points. Traps are used to counter other players cards. A player's turn has two phases: generation phase and action phase. During the generation phase a player receives 1 action point, 1 card and a certain amount of gold determined by his game zone units. During the action phase players are simply playing their cards. To play a card, players need to spend their action points. There are three types of card costs: two action points cost, one action points cost and free action points cards. There is a board with numbers representing gold amount from 0 to 50 Each player puts his token on the board and changes its position when his gold amount is growing or decreasing. The game ends when a player hits 50 (or more) gold on the board.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15–45 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Grzegorz Pietras

Artists

2
Jakub Kaktus Balewicz Kamil Patynowski

Publishers

1
Spell Games

Linked items

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