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Burn Rate box art
Rich game profile

Burn Rate

BURN RATE puts the players in the role of a dot-com CEO, trying to keep his startup afloat. The challenge of the game is to keep a startup in business and lose money as slowly as possible. Opponents try to force each other to flame out quickly with money-wasting dot-com projects,...

Players

2-4

Time

?-?

Age

13+

Weight

1.57

Rating

6.07

Should this hit the table?

Quick read before the metadata.

Burn Rate has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Burn Rate has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

The game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value.

Luck profile

Burn Rate has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with the outcome primarily determined by player strategy and decisions, but with luck still playing a significant role.

Overview

What ABG knows about this game

BURN RATE puts the players in the role of a dot-com CEO, trying to keep his startup afloat. The challenge of the game is to keep a startup in business and lose money as slowly as possible. Opponents try to force each other to flame out quickly with money-wasting dot-com projects, over hiring, and incompetent vice presidents. The mechanics of the game are based on real life. A player's employee [cards] each has a skill number, and that skill allows the play of cards that represent their actions. For example, a FUNDING card with a skill prerequisite of 2 requires an Finance employee with a minimum skill of 2 to play it. A player's bank account is debited each turn based on his current situation, or "burn rate". A player wins when all the others have run out of money.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Rich Koehler

Publishers

4
BoardM Factory Cool Studio Mandoo Games Paper Iyagi

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