ABG All Board Games
Grass box art

Grass

Players

2-6

Time

?-?

Age

18+

Weight

1.54

Rating

6.00

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Grass has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Grass has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Regarded as a distant cousin of the French card game, Mille Bornes, this card game casts the players as dope dealers looking to make a quick buck or two selling pot. Players seek to add 'drug deal' cards of varied monetary values to their stash, but others can attempt to interfere on their turn. When one player has squirreled away $250,000, he is declared the winner. Re-implements: Mille Bornes

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