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Age Of Scheme: Routes To Riches box art

Age Of Scheme: Routes To Riches

Players

3-6

Time

?-?

Age

?+

Weight

3.4

Rating

6.02

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Age of Scheme: Routes to Riches has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, the game does not require much cooperation among players.

Replay value

Age of Scheme: Routes to Riches has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance. Overall, it provides a fresh and engaging experience with room for improvement and exploration.

Luck profile

Age of Scheme: Routes to Riches has a moderate level of luck involved. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

We are transported back to 400AD, a time of great change in the world. The Roman Empire has collapsed and a new power, the Byzantine Empire, has just begun its 1000 year history in Constantinople. The West clamors for goods from the East: Silk and Paper from China; Resins and Emeralds from Arabia; Wheat, Glass, Linen and Ivory from Egypt and Spices (pepper, cloves, nutmeg, cinnamon, etc), Dyes, Gums, Mordants and Incense from India. Amber, Gold and Silver, along with many crafted manufactures, flow from and through the major trading cities of Constantinople and Istakhr to the people of the East. As the head of a trading family, you wish to extend your influence and gain interest in the great Trading Families through the marriage of your children and grandchildren into those families. Great gifts are expected with each marriage, but you expect to gain from each new alliance with other families through your shared profits. As new trade routes are established, profits are made and paid. The marriage price you pay to acquire an interest in another Trading Family should not be too low, or they will not have the financial resources to grow fruitfully. Paying too much is wasteful and diminishes your own personal fortune. We would wish you luck here, but there is no luck in this game. Instead, we wish you wisdom and skill in this age of scheme, spreading your influence and gaining wealth in creating and expanding these Routes To Riches. Reimplemented by: Samarkand: Routes to Riches (released in February 2010)

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Credits

Designers

1
John Bohrer

Publishers

1
Winsome Games