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Samarkand: Routes To Riches box art

Samarkand: Routes To Riches

Players

2-5

Time

?-?

Age

8+

Weight

2.26

Rating

6.87

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Samarkand: Routes to Riches has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the overall experience. The game allows players to improve their strategy over time, offering deeper strategic possibilities. The player interaction score is moderate, and the game scales well with different numbers of players. Although the game may take some time to learn, it still offers a good balance between easiness and depth. Overall, Samarkand: Routes to Riches provides a fresh and engaging experience with high replay value.

Luck profile

Samarkand: Routes to Riches has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

As members of merchant families in Samarkand: Routes to Riches, the players marry into other wealthy merchant families. They expand the trading routes of these families and establish trade relationships with other families. The player who gains the most victory points with relationships and goods will be the winner at the end of the game. Each turn, the players either marry into a merchant family or expand the trading route of a family they are already married into. To marry into a family, the player pays the cost of the family. Only two players may marry into each family. To expand the trading route of a family, the player must be married into the family and may pay for the route with the money of the family. The goal is to meet other families not met before (gaining trade relationship markers) and to reach goods spaces first (gaining goods tokens). When all families have established at least one trade relationship or one family has established five trade relationships, the game ends. Each player scores their goods cards with the corresponding goods markers they have acquired, the trade relationship markers they have collected, and their money. This entry has been split from the Winsome Games publication Age of Scheme: Routes to Riches. As the rules have been altered, number of players differs, and updates to the artwork have been made, the two games are regarded as separate entities.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
John Bohrer

Artists

1
Jo Hartwig

Publishers

2
Piatnik Queen Games

Linked items

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