Table feel
Moderate level of direct and strategic confrontation, high interaction frequency, and moderate emphasis on cooperation.
Before Ticket to Ride, before Santa Fe Rails, before Union Pacific – yet after Acquire – there was Airlines, one of the earliest published games from designer Alan R. Moon and publisher ABACUSSPIELE. More than two decades after the publication of that game, Moon and ABACUSSPIELE...
Players
2-5
Time
?-?
Age
10+
Weight
2.44
Rating
7.30
Should this hit the table?
Moderate level of direct and strategic confrontation, high interaction frequency, and moderate emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation, high interaction frequency, and moderate emphasis on cooperation.
Airlines Europe offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. With good scalability and moderate easiness to learn, Airlines Europe achieves a solid replayability score of 7.85.
Airlines Europe has a moderate influence of luck. While random elements like card draws and dice rolls have a notable impact on the game outcome, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, Airlines Europe is a game where luck and strategy go hand in hand.
Overview
Before Ticket to Ride, before Santa Fe Rails, before Union Pacific – yet after Acquire – there was Airlines, one of the earliest published games from designer Alan R. Moon and publisher ABACUSSPIELE. More than two decades after the publication of that game, Moon and ABACUSSPIELE present Airlines Europe, the design of which Moon began in 2007. According to the publisher, "He wanted to preserve the feel of the original game and its successor, Union Pacific, while confronting the player with even more exciting choices." The result of that redesign process is Airlines Europe, featuring a reduced playing time, a new point structure, a European setting, and 112 tiny detailed airplanes. At its heart, Airlines Europe is a stock game, with players earning points for the stock they hold in particular airline companies when one of the randomly determined scorings takes place. On a player's turn, that player either expands an airline and claims a stock, plays stock onto the board and receives dividend, invests in a special airline called Air ABACUS or gets a certain amount of money from the bank. A player scores only for stock in play, but the value of an airline is determined by the value of the route licenses that airline owns – thus, you're torn in terms of what to play when. Some changes compared to Airlines: map of Europe no flight cards special Air ABACUS airline similar to the Union Pacific share track system separate victory point and money systems airplane miniatures no sabotage up to 5 players reduced playtime Some changes compared to Union Pacific: airplane theme map of Europe no track cards Air ABACUS is acquired by trading in other shares share track system separate victory point and money systems up to 5 players reduced playtime Re-implements: Airlines Union Pacific Promo Expansions: Airlines Europe: Flight Ban (adding the option to block routes) Airlines Europe: New Bonus Connections (adding bonus connections for the black and the brown airline) Airlines Europe: The Presidents (adds tie breaker for stock payouts)
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