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Alchemical Crystal Quest (second Edition) box art
2017 Ranked #15,795

Alchemical Crystal Quest (second Edition)

A cooperative fantasy campaign game has alchemist wizards combine crystal gems into spells and complete missions to rescue their teacher. Modular chapters add keys, artifacts, upgrades, pets, and aerial battles as the story unfolds.

Adventure Fantasy Modular Board Storytelling

Players

1-4

Play time

40-120 min

Age

14+

Complexity

3.33/5

Rating

6.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: In the second edition, Alchemical Crystal Quest has been changed completely in art illustrations and miniatures. New rules, story chapters and new mechanics are included.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: In the second edition, Alchemical Crystal Quest has been changed completely in art illustrations and miniatures. New rules, story chapters and new mechanics are included. Oh no! The evil sorcerer Darkthony has kidnapped our teacher Blue Hat, and he's looking for mega-crystals of power to dominate the Bat Islands. Our friend is retained in his Castle, and Darkthony has sent a lot of minions to get the 7 Crystals. We must stop him! Fantasy cooperative board game. Take the role of an alchemist wizard and create the spells using crystal color gems combinations for fight with enemies, along 10 missions in a modular board campaign to know the complete history and save your alchemy teacher form the hands of the evil sorcerer Darkthony. Players win the game if they complete each story chapter. We can reduce our size, ride a pet or fight with a lot of different weapons cards and spell cards in a roll dice battle system. In some chapters, our wizards will fly with the pets to the sky in special aerial tiles for a flight fight missions. For 1-4 players. Search the keys, take magical artifacts, and commerce with your crystals to upgrade your weapons for complete the quest. Create your own spells using a crystal combination in your character sheets to provide your wizard with special abilities and magic attacks. 40 to 120 minutes depending the mission. Miniatures for wizards, enemies and pets, all with cartoon look style. Can you save Blue Hat from the hands of Darkthony?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
40–120 min
Age
14+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

2
Beatriz Alvarez Pablo Miras

Artists

4
Beatriz Alvarez Borja Pindado Arribas Paco Dana Pablo Miras

Publishers

2
(Self-Published) Mystical Games

Linked items

No published linked games yet.