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Alchemical Crystal Quest (second Edition) box art

Alchemical Crystal Quest (second Edition)

Players

1-4

Time

40-120

Age

14+

Weight

3.33

Rating

6.42

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Alchemical Crystal Quest (Second Edition) has a high replayability score due to its strong variability in gameboard setup, the availability of expansions that add new content, deep strategic possibilities, and good scalability. The game offers a fresh experience each time it is played and allows players to discover new tactics and strategies. It is moderately easy to learn, making it accessible to a wide range of players. Overall, it provides a consistently engaging and replayable experience.

Luck profile

The final luck score for Alchemical Crystal Quest (Second Edition) is 5.67, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements like dice rolls or card draws, but players also have substantial ability to mitigate randomness through strategic decisions and planning. While luck plays a significant role, player strategy and decisions also have a notable impact on the game outcome.

Overview

Description from the publisher: In the second edition, Alchemical Crystal Quest has been changed completely in art illustrations and miniatures. New rules, story chapters and new mechanics are included. Oh no! The evil sorcerer Darkthony has kidnapped our teacher Blue Hat, and he's looking for mega-crystals of power to dominate the Bat Islands. Our friend is retained in his Castle, and Darkthony has sent a lot of minions to get the 7 Crystals. We must stop him! Fantasy cooperative board game. Take the role of an alchemist wizard and create the spells using crystal color gems combinations for fight with enemies, along 10 missions in a modular board campaign to know the complete history and save your alchemy teacher form the hands of the evil sorcerer Darkthony. Players win the game if they complete each story chapter. We can reduce our size, ride a pet or fight with a lot of different weapons cards and spell cards in a roll dice battle system. In some chapters, our wizards will fly with the pets to the sky in special aerial tiles for a flight fight missions. For 1-4 players. Search the keys, take magical artifacts, and commerce with your crystals to upgrade your weapons for complete the quest. Create your own spells using a crystal combination in your character sheets to provide your wizard with special abilities and magic attacks. 40 to 120 minutes depending the mission. Miniatures for wizards, enemies and pets, all with cartoon look style. Can you save Blue Hat from the hands of Darkthony?

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Editions

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Credits

Designers

2
Beatriz Alvarez Pablo Miras

Artists

4
Beatriz Alvarez Borja Pindado Arribas Paco Dana Pablo Miras

Publishers

2
(Self-Published) Mystical Games

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