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Looting Atlantis box art

Looting Atlantis

Players

2-4

Time

20-30

Age

10+

Weight

2.4

Rating

6.52

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Looting Atlantis has a high replayability score due to its great variability in gameplay, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Looting Atlantis has a moderate influence of luck. Random elements such as dice rolls and card draws play a notable but not exclusive role in determining the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

Atlantis is falling! The citizens are fleeing the doomed island but you, and a few other forward thinking citizens, have decided to hedge your bets by grabbing as much high-tech loot as you can on the way out in order to establish more comfy lives for yourselves in whatever less civilized part of the world you decide to call your new home. In Looting Atlantis players take turns first directing the flow of lava from the erupting volcano and then flying your air car to various locations in the city to grab up various technology cards. The different technologies score you points via different methods at the game's end but, additionally, allow you to discard them during play for a bonus effect. The pace increases when the first wave of lava hits the city. Players have until all of the technology has been destroyed or looted from Atlantis to decide when to flee to the other kingdoms on a first come, first serve basis. Of course, the first to leave gets the best and most valuable choice so players have to balance when exactly fleeing is in their best interest.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Nick Sauer

Artists

1
Jennifer Williams

Publishers

1
Shoot Again Games

Linked items

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