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Alakazoo box art
2018 Ranked #14,563

Alakazoo

Players develop a magical portal by powering runes and summoning creature elements, seeking the highest tournament score. Gathering too much power or too many elements brings dark tokens, forcing costly pauses to purge them.

Animals Fantasy Open Drafting Pattern Building

Players

2-4

Play time

30-45 min

Age

8+

Complexity

2.25/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Alakazoo is a family board game for 2-4 players. It tells a story of a competition in Magic Tournament.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Alakazoo is a family board game for 2-4 players. It tells a story of a competition in Magic Tournament. You impersonate Wizards whose task will be to summon one of Fantastic Creatures as soon as possible. Each player receives a special Portal board that consists of 9 fields. Each field contains 2 runes that must be powered with Magic Power in order that a proper element of a Fantastic Creature could appear there. These elements are represented by special cards managed by players. The course of the game is divided into turns. During each turn players, in rotation, perform one of the actions: acquire Magic Power to activate runes (with spell dice), manage Fantastic Creature element cards, or use the assistance of the Magic Helper (provided they are in possession of one). At the end of their turn, if both runes are active (powered with Magic Power) on any of their Portal's fields, players can summon there their due Fantastic Creature element. Players must be careful though, as gaining too much Magic Power and/or too many Fantastic Creature elements may result in obtaining the Dark Power token. If they collect too many of such tokens, they will have to purge themselves of Dark Power while losing their turn. Over the course of the game players will be awarded with points from the audience. At the end of the tournament Magic Jury lead by Archmage will evaluate their proficiency in the art of magic by giving them additional points. The Wizard who will obtain the highest total score will win and receive the title of the Arcanimus. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–45 min
Age
8+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Marcin Podsiad?o

Artists

2
Mateusz "Draegg" Stanis?awski Barbara Wiszy?ska

Publishers

1
CreativeMaker LLC

Linked items

No published linked games yet.