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Alakazoo box art
Rich game profile

Alakazoo

Alakazoo is a family board game for 2-4 players. It tells a story of a competition in Magic Tournament. You impersonate Wizards whose task will be to summon one of Fantastic Creatures as soon as possible. Each player receives a special Portal board that consists of 9 fields. Each...

Players

2-4

Time

30-45

Age

8+

Weight

2.25

Rating

6.97

Should this hit the table?

Quick read before the metadata.

Alakazoo has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Alakazoo has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Alakazoo has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows for player improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Alakazoo has a solid replayability score of 7.9.

Luck profile

Alakazoo has a moderate influence of luck. The game outcome is not solely determined by random elements, but they still play a notable role. Players have a substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.

Overview

What ABG knows about this game

Alakazoo is a family board game for 2-4 players. It tells a story of a competition in Magic Tournament. You impersonate Wizards whose task will be to summon one of Fantastic Creatures as soon as possible. Each player receives a special Portal board that consists of 9 fields. Each field contains 2 runes that must be powered with Magic Power in order that a proper element of a Fantastic Creature could appear there. These elements are represented by special cards managed by players. The course of the game is divided into turns. During each turn players, in rotation, perform one of the actions: acquire Magic Power to activate runes (with spell dice), manage Fantastic Creature element cards, or use the assistance of the Magic Helper (provided they are in possession of one). At the end of their turn, if both runes are active (powered with Magic Power) on any of their Portal's fields, players can summon there their due Fantastic Creature element. Players must be careful though, as gaining too much Magic Power and/or too many Fantastic Creature elements may result in obtaining the Dark Power token. If they collect too many of such tokens, they will have to purge themselves of Dark Power while losing their turn. Over the course of the game players will be awarded with points from the audience. At the end of the tournament Magic Jury lead by Archmage will evaluate their proficiency in the art of magic by giving them additional points. The Wizard who will obtain the highest total score will win and receive the title of the Arcanimus. —description from the publisher

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Credits

People and publishers

Designers

1
Marcin Podsiad?o

Artists

2
Mateusz "Draegg" Stanis?awski Barbara Wiszy?ska

Publishers

1
CreativeMaker LLC

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