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Enchanters box art
2016 Ranked #2,400

Enchanters

Fantasy card-drafting game where players build characters by combining spells, items, and companions to face monsters. Each choice adds to a personal tableau, so every card must create the strongest possible adventurer before the final battle.

Family Games Card Game Fantasy Open Drafting Set Collection

Players

2-4

Play time

30-60 min

Age

14+

Complexity

1.9/5

Rating

7.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, even defeat a dragon. To set up the game, each player takes five crystals, then you shuffle together as many kingdom decks as the number of players, then lay out six cards (either items of enchantments) on the journey track. In the game, players take turns to embark on quests, collecting cards from the journey track by paying with crystals. Acquired cards are placed into adjacent stacks, with something like "Long Sword" going into the item stack and cards like "of Fire" going into the enchantment stack; combined, these cards create the "Long Sword of Fire", and cards grant both temporary bonuses (upper icons and skills) and permanent ones (bottom icons). Players may attack approaching monsters and defeat them in a simple combat encounter to score points. In combat, you compare your defense against the monster's strength to determine whether you receive damage. Then, you need to accumulate as much attack as the monster's health to defeat it. You keep defeated cards as trophies. From time to time, you rest in the village to gain crystals or heal wounds. If you do, discard the first card from the journey track. At the end of each turn, replenish the journey track to six cards. The game ends when the last card is taken or discarded.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30–60 min
Age
14+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

2
Rafa? Cywicki Jacek Go??biowski

Artists

4
Marta Fleter Tomasz Mrozi?ski Pawe? Nizio?ek Bartek Repetowski

Publishers

2
Gindi LudiCreations

Linked items

No published linked games yet.