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Lost Ones box art
2022 Ranked #15,809

Lost Ones

A cooperative story-exploration game has kidnapped youths map an otherworld, solve encounters, and open a gateway home. Decisions, dwindling cards, moon phases, and pursuing fae create several ways for the escape to fail.

Adventure Exploration Map Addition Modular Board

Players

1-4

Play time

45-90 min

Age

14+

Complexity

2/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Lost Ones is a “Choose Your Own Path” story utilizing map tile exploration. Each player takes on the role of a Lost One, a kidnapped youth taken to the Otherworld, home of the Fae.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Lost Ones is a “Choose Your Own Path” story utilizing map tile exploration. Each player takes on the role of a Lost One, a kidnapped youth taken to the Otherworld, home of the Fae. Thankfully, a conflict between warring Fae factions has created enough distraction for the Lost Ones to escape. Now you must explore this magical realm of dreams and nightmares and hopefully discover a way home while the remaining Fae hunt you down. Each player takes between 1 and 3 actions in a round. Once a player completes their action, any player who hasn’t taken their turn can take their actions. Repeat taking rounds until the game ends. Each player has access to these actions. • Explore a new area by placing a map tile, moving there, and reading the introduction of an encounter in the Story Book • Perform an action in a story encounter • Move to an adjacent map tile that has already been placed • Activate Boon cards When investigating a map tile, you experience a story encounter and usually make decisions that will impact the rest of the game. These encounters often require you to use Ability cards from your hand. Success could mean learning more valuable information, overcoming obstacles, or even gaining Boon cards that grant magical powers and mythical relics. However, exploring this realm of dreams may result in experiencing a terrifying Bane, which will hinder progress and potentially lead to the character’s doom. You may also find a new phase of the moon and the passage of time… You must find and open a magical Gateway to escape before another New Moon, having an empty hand, or being caught by the Fae. Careful use of resources, piecing together clues, and acquiring special Boon cards are crucial to winning the game. Based on the choices made by the player, there are also a dozen different story endings with their own epilogues.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–3
Play time
45–90 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Gordon Alford

Artists

3
Matt Forsyth Paperhead Steven Preisman

Publishers

1
Greenbrier Games

Linked items

No published linked games yet.