Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Ravage: Dungeons of Plunder for 1-5 players. A dungeon-delving board game where you, the player, get to control a band of Orcs; ain’t no paladins or dwarfs here.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Read the full game description
Ravage: Dungeons of Plunder for 1-5 players. A dungeon-delving board game where you, the player, get to control a band of Orcs; ain’t no paladins or dwarfs here. Raid dungeons, slaughter monsters for their teef and complete objectives and level up along the way. 'Game Modes' Ravage is for 1-5 players and boasts 3 game modes 'Solo' Survive the dungeon and its random boss encounter for victory, there is no resurrection in this mode. Approx 25-45 minutes. 'Adventure (co-op)' Play co-operatively with your friends to complete quests, bury the head, defeat the cave serpent and slaughter the spider’s lair. Approx 60-90 minutes with or without a Dungeon Master. 'Treachery (vs)' You each control the dungeon and monsters, pitting them against your friends, setting off traps, looting your opponents whilst you try to keep the dungeon at bay. Each hero kill will gain you promotions, become the war chief to win. Approx 60-90 minutes Choose your hero’'' You get to pick from one of the 4 castes: Berserker - Unleash powerful attacks charge at your enemies, frenzy and attack multiple foes. Shaman - Using your tribal magic transform into a raven or a bear, summon spirits and blood wield your enemies. Cultist - Inflict fear, life drain your enemies and even summon the undead to fight for you. Headhunter - Use poison and flaming arrows to destroy your enemies and even take head shots. Experience and Levelling Up Each hero has a set of weapons and ability cards that require energy to use, once you have enough energy you can unleash these devastating attacks on your enemies. Exhausted energy turns into experience, gain enough experience and level up your abilities. Exploring The dungeon is presented in a deck of cards, cards are drawn each turn for you to explore the dungeon, they include hallways or room cards, for you to construct your dungeon randomly every time. You will encounter traps as you traverse through the dungeon it’s not a safe place to be, as you and your friends will discover. Looting If you die your loot either sits by the trap that killed you or with the monster that killed you and runs around the dungeon with it until slain, anyone can claim your loot. Resurrection If you have enough resurrection tokens, you may resurrect on any of the resurrection points in the dungeon, these are limited so take care. If at any time a player dies and cannot resurrect you fail your quest. Monsters Monsters are a plenty, and they are all heading for you, each monster has a critical success ability, you can aggro monsters and they will make attacks of opportunity. Slaying monsters gains you teef, which you can spend at the sneaky goblin and remember Teef = Money. Bosses You encounter bosses in the campaign or randomly after a set time in the solo mode, each boss has its own unique ability cards it will use to decimate you and your friends so beware.