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Dungeon Saga Origins box art
2023 Ranked #12,036

Dungeon Saga Origins

Coordinate with teammates to solve the game's shared challenge.

Adventure Dice Action Queue Action/Event

Players

1-5

Play time

60-120 min

Age

10+

Complexity

2.2/5

Rating

8.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dungeon Saga Origins is a thrilling board game of classic fantasy adventure, fast-paced action, and beautiful miniatures. Set in the dungeons of the fantasy world of Pannithor, players have a number of quests with different win conditions, all connected to the game’s story.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dungeon Saga Origins is a thrilling board game of classic fantasy adventure, fast-paced action, and beautiful miniatures. Set in the dungeons of the fantasy world of Pannithor, players have a number of quests with different win conditions, all connected to the game’s story. This game has been designed with a wide audience in mind. The rules are intuitive enough for family gaming (from 10 years and up), but also support clever synergies by experienced players. Suggested difficulty modifiers are also included for those wanting a high level of challenge. While very playable and accessible, success will come from good decisions and teamwork, rather than just through good luck. There are two ways to play the game: 1. With a traditional human Overlord, who controls the dungeon, traps and enemies. They can decide whether they want to run a game that is more challenging, or more casual, depending on the player group. 2. With an Overlord controlled by the game rules, and all the heroes controlled by human players. Mission setup is very fast due to pre-assembled miniatures and large numbered dungeon tiles. Variety comes from changing the numbered tiles, their side/orientation, door placement and furniture placement. The tiles have a square grid to simplify measuring distances, defining line of sight, and item positioning. The game is played in Rounds. In each Round, all the Hero players will each take a Turn with a single Hero, and then the Overlord player will take their Turn. When a player takes a Turn with a Hero, they may both Move and take an Action (act) with their Hero. Aside from movement, players can take the below actions: ?• Fight? • Shoot ?• Cast Spell? • Use a Feat? • Explore ?• Revive ? • Trade Some actions are resolved automatically, and others use dice rolls. Combat actions use opposed dice rolls and a dice matching mechanic. Exploration is a key theme in the game, and the heroes may discover loot (including legendary items), find secret passages or activate deadly traps. Exploration is driven by a shuffled card deck, which creates unpredictability on repeat play-throughs. There are post-game sequences for campaigns. Hero players are free to trade items, equipment and even gold between games if they wish as they prepare for their next adventure.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
60–120 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Matt Gilbert Ciaran Morris

Artists

4
Duncan Aldis Jose David Lanza Cebrian Juan Diego Dianderas Tan Ho Sim

Publishers

1
Mantic Games

Linked items

No published linked games yet.