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Dungeon Saga Origins box art

Dungeon Saga Origins

Players

1-5

Time

60-120

Age

10+

Weight

2.2

Rating

8.49

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Dungeon Saga Origins has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game offers a good balance of player interaction.

Replay value

Dungeon Saga Origins has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Dungeon Saga Origins has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. Overall, the game has a balanced mix of luck and strategy.

Overview

Dungeon Saga Origins is a thrilling board game of classic fantasy adventure, fast-paced action, and beautiful miniatures. Set in the dungeons of the fantasy world of Pannithor, players have a number of quests with different win conditions, all connected to the game’s story. This game has been designed with a wide audience in mind. The rules are intuitive enough for family gaming (from 10 years and up), but also support clever synergies by experienced players. Suggested difficulty modifiers are also included for those wanting a high level of challenge. While very playable and accessible, success will come from good decisions and teamwork, rather than just through good luck. There are two ways to play the game: 1. With a traditional human Overlord, who controls the dungeon, traps and enemies. They can decide whether they want to run a game that is more challenging, or more casual, depending on the player group. 2. With an Overlord controlled by the game rules, and all the heroes controlled by human players. Mission setup is very fast due to pre-assembled miniatures and large numbered dungeon tiles. Variety comes from changing the numbered tiles, their side/orientation, door placement and furniture placement. The tiles have a square grid to simplify measuring distances, defining line of sight, and item positioning. The game is played in Rounds. In each Round, all the Hero players will each take a Turn with a single Hero, and then the Overlord player will take their Turn. When a player takes a Turn with a Hero, they may both Move and take an Action (act) with their Hero. Aside from movement, players can take the below actions: ?• Fight? • Shoot ?• Cast Spell? • Use a Feat? • Explore ?• Revive ? • Trade Some actions are resolved automatically, and others use dice rolls. Combat actions use opposed dice rolls and a dice matching mechanic. Exploration is a key theme in the game, and the heroes may discover loot (including legendary items), find secret passages or activate deadly traps. Exploration is driven by a shuffled card deck, which creates unpredictability on repeat play-throughs. There are post-game sequences for campaigns. Hero players are free to trade items, equipment and even gold between games if they wish as they prepare for their next adventure.

Editions

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Credits

Designers

2
Matt Gilbert Ciaran Morris

Artists

4
Duncan Aldis Jose David Lanza Cebrian Juan Diego Dianderas Tan Ho Sim

Publishers

1
Mantic Games

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