Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This is a fantasy boardgame with true dungeon exploring mechanics. It has dinamically generated dungeons which will be completely different from game to game.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
This is a fantasy boardgame with true dungeon exploring mechanics. It has dinamically generated dungeons which will be completely different from game to game. In it we are little meeples bound to recover the Sacred Relics of the Meeple Kingdom so it does not fall into Darkness. Every turn, each player has a choice of actions: moving through the dark dungeons, opening chests, setting traps to hinder their opponents and fighting corageously against hordes of the evil beings that want to banish any sign of goodness. The game is easy but not simple, and it's loaded with fun and casual illustrations. Its rules and art make it into a good game for players and non-players alike, even for kids. You can even play alone, because single player mechanics for one character are included in the base game. Its streamlined AI makes fast and pleasant games, lasting between 15 and 20 minutes per player.