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Ascended box art
2016 Ranked #21,919

Ascended

Players guide awakening magical creatures through a dark exploration and strategy game, seeking self-awareness and eventual ascension. Unknown terrain, changing cycles, artifacts, companions, and combat create a progression where discoveries reshape both power and identity.

Adventure Exploration Deck, Bag, and Pool Building Grid Movement

Players

1-4

Play time

60-90 min

Age

14+

Complexity

2/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Ascended, players take on the role of a magic-sensitive creature that awakens alone in the middle of a medieval-like, dark and icy landscape, completely oblivious to where or what it is.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Ascended, players take on the role of a magic-sensitive creature that awakens alone in the middle of a medieval-like, dark and icy landscape, completely oblivious to where or what it is. Players will make their way through this wild and dangerous setting, fighting for self-awareness and searching for the ultimate reward - ascension. Ascended is a game that combines elements of Strategy, Exploration, Fantasy and RPG. It features several ingenious game mechanics ranging from changing game cycles (Daylight and Darkness) and terrain to unique map building, card drafting and combat systems, all framed within a dark and unexpected plot that unveils as the game progresses. The path to ascension is filled with adventure. Players will start isolated, unaware of each other's locations and identities. Based on a limited number of possible decisions, they will be able to explore random unknown territory, influence map building and positioning, raid ancient sites for precious artifacts, deal with local superstition, master god-like mutations, recruit brave companions and fight notorious Villains. Inevitably, they will also directly confront each other in epic Close Combat.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
3–4
Play time
60–90 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
David Costa

Artists

2
Andrea Alemanno Joana Higino

Publishers

1
Saved Game, Lda

Linked items

No published linked games yet.