Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Alexander's Campaign is a fast paced historical boardgame for 2-3 players that follows every step of Alexander's Campaign in the east, from 334 to 324 bc. All the players are represented on the board by Alexander's pawn which they are using it every turn to do one of their possib...
Players
2-3
Time
45-60
Age
10+
Weight
2
Rating
6.75
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a mix of direct and strategic confrontation.
Alexander's Campaign offers a high level of variability with its gameboard and expansions. The strategic depth allows for continuous improvement in gameplay, and the player interaction score ensures engaging social dynamics. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.
The final luck score for Alexander's Campaign is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Alexander's Campaign is a fast paced historical boardgame for 2-3 players that follows every step of Alexander's Campaign in the east, from 334 to 324 bc. All the players are represented on the board by Alexander's pawn which they are using it every turn to do one of their possible actions in comparison with their General's (Hetairoi) unique board and special ability. In every round the players striving to recon or conquer enemy cities to complete their personal agenda, to build strongholds or settlements or temples to gain Conquest points, enforcing taxes to claim valuable military and building resources, pass their turn to mess with other players plans and finally using their fighting/building tactics tiles with the best tactical approach in order to fulfill their personal ambitions and to please their King. At the end of the campaign the players are subtracting Conquest points for not using their available fighting formations and add their hidden Conquest points so the player with the most points wins the favour of Alexander III of Macedon as his best man. GAME COMPONENTS: 1 Mounted Gameboard 55X36cm 3 Player Mats 22X7cm (Generals/Hetairoi) 15 Tactics Tiles 3 Objective Tiles (card sized) 9 Temple Tiles 9 Stronghold Tiles 6 Settlement Tiles 17 Exploration Tiles 12 Counter Tokens 9 Provincial Event Tiles 3 Special Ability Tiles 3 Conquest Point Tokens 1 Taxation Token 1 6 Sided Dice 1 Alexander's Tile 1 Rulebook 12 Pages
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