Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Finally the night has arrived! All the little witches can fly to witch mountain and participate in the big dance.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Finally the night has arrived! All the little witches can fly to witch mountain and participate in the big dance. However you have to watch out for the little thunder witch, because her broom is a bit slow and her wand keeps shooting thunder by accident. There's a track of 7 spaces between the witch house and the mountain. You have five face down cards, with symbols on them in front of you. On your turn you roll the die. If you get one of the five symbols, you get to flip over one card from each opponent. If you find a matching symbol, you get to advance a space towards the mountain. Then everyone flips their card back over. If you roll the ThUndER (BUMP bump Bahhhh...) Witch symbol you move your left most card to the right. (BUMP bump Bahhhh...) :D