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Husch Husch Kleine Hexe box art
Rich game profile

Husch Husch Kleine Hexe

A children’s game in which five witch tokens in different colors are hidden under witches' hats. On your turn, roll a die and pick up the hat that you think is hiding the witch of the corresponding color. If you are correct, roll the die again and repeat. If you are wrong your tu...

Players

2-6

Time

?-?

Age

3+

Weight

1

Rating

5.61

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

husch husch kleine hexe has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

The final luck score for Husch Husch kleine Hexe is 5.67. The game has a moderate randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which increases the strategic mitigation rating. The overall luck dependence is balanced, with a mix of luck and strategy influencing the game outcome. Overall, the game has a moderate influence of luck, making it suitable for players who enjoy a balanced mix of luck and strategy.

Overview

What ABG knows about this game

A children’s game in which five witch tokens in different colors are hidden under witches' hats. On your turn, roll a die and pick up the hat that you think is hiding the witch of the corresponding color. If you are correct, roll the die again and repeat. If you are wrong your turn ends. The sixth side of the die shows an "exchange" symbol. If rolled, the player exchanges two witch hats on the board without revealing the hidden tokens and ends his turn. The first player to move any witch to the last space on the board, Block Mountain, wins the game.

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Editions

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Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Heinz Meister

Artists

4
Heiner Buck Karen Michael Crawford Joachim Krause Walter Pepperle

Publishers

5
F.X. Schmid Gigamic Kärnan Ravensburger Zoch Verlag

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