ABG All Board Games
Wizardry To The Power Of Three box art
Rich game profile

Wizardry To The Power Of Three

Description from the publisher: The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get...

Players

2-6

Time

20-30

Age

6+

Weight

1

Rating

6.88

Should this hit the table?

Quick read before the metadata.

Moderate interaction

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

The final luck score for Wizardry to the Power of Three is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Description from the publisher: The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school, Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them. While escaping the Warden Ghost in Wizardry to the power of three, players need to work together, memorize the tree tiles, and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

2
Michael Palm Lukas Zach

Artists

1
Anne Pätzke

Publishers

4
Compaya.hu: Gamer Café Kft. DV Games Ediciones MasQueOca Egmont Polska

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.