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Wizardry To The Power Of Three box art
2016 Ranked #6,931

Wizardry To The Power Of Three

A cooperative memory game in which wizard students find glowing creatures and return to school before a ghost catches them. Remembering tree tiles and timing potions or enchanted dice keeps the group together.

Children's Children's Game Fantasy Cooperative Game Dice Rolling

Players

2-6

Play time

20-30 min

Age

6+

Complexity

1/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Description from the publisher: The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Description from the publisher: The wizard students are in trouble! It's long past bedtime, but they sneaked out of the wizards' school to visit the secret midnight market and see the flying brooms and talking cats they heard the grown-ups talk about. Unfortunately they don't get far for while crossing the forest near the wizards' school, Willy the Warden Ghost takes up their trail. Now they have to double back quickly or they are facing detention. But the forest is too dark to find the way back without help. Luckily they have an idea: The Lumies, magical glowing creatures that live in the forest, can light their way back to the school. The wizard students need to stick together to find the Lumies and make it back to the school before Willy catches one of them. While escaping the Warden Ghost in Wizardry to the power of three, players need to work together, memorize the tree tiles, and use their magic potions and dice enchantments at the right time to make it back without being caught and win as a team.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–6
Play time
20–30 min
Age
6+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Michael Palm Lukas Zach

Artists

1
Anne Pätzke

Publishers

4
Compaya.hu: Gamer Café Kft. DV Games Ediciones MasQueOca Egmont Polska

Linked items

No published linked games yet.