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The Ladybug's Costume Party box art

The Ladybug's Costume Party

Players

2-6

Time

20-30

Age

4+

Weight

1.05

Rating

6.49

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.3

Low interaction

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions and make strategic decisions, but cooperation is not a major focus.

Replay value

The Ladybug's Costume Party offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, making it accessible to a wide range of players. Overall, The Ladybug's Costume Party has a strong replayability score of 7.85.

Luck profile

The Ladybug's Costume Party has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

Each turn in the children's game Maskenball der Käfer, each player spins the spinner on the board. If the spinner points to one of the eight ladybugs, the player may move that ladybug to visit the others. Each ladybug piece has a magnet in its nose, and if the visiting ladybug "likes" the ladybug (i.e., is attracted to it), they may swap spots (each ladybug has five spots of one color), and she continues on to visit other ladybugs; if the ladybugs do not like each other, the turn is over. Once a ladybug has five spots of different colors, she is ready for the ball and taken out of play. The players win if all of the ladybugs are ready. If the spinner points to one of the smaller leaves, then the player doesn't get to move any ladybugs, but instead must advance the ants along the side of the board. If all seven of the ants are on board (and each takes two moves to get on-board), the players lose.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Peter-Paul Joopen

Artists

3
Peter-Paul Joopen Barbara Kinzebach Anne Pätzke

Publishers

4
Compaya.hu: Gamer Café Kft. Competo / Marektoy DV Games Ediciones MasQueOca

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