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The Haunted Clock Tower box art

The Haunted Clock Tower

Players

2-6

Time

?-?

Age

5+

Weight

1

Rating

5.92

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The Haunted Clock Tower has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Haunted Clock Tower has a high replayability score due to its high variability in gameplay, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's player interaction and scalability are also well-balanced. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The Haunted Clock Tower has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

It's ten o'clock, and the ghosts in The Haunted Clock Tower are ready to have fun roaming up and down the stairs rattling their chains – but they must return to their rooms in the tower before the clock strikes midnight, and you need to help them find one another so that they can go home in time! To set up the game, players shuffle the 24 ghost tiles face down on the table and set the clock hands to 10:00. To start the game, one player reveals a tile, then the next player reveals another tile. Do the ghost colors match on these tiles? If not, advance the clock hands by five minutes, then turn the tiles face down once again. If they do match, however, the next player reveals another tile. Once again, if this tile doesn't match the others, the clock hands advance five minutes. Find the third colored ghost in the trio, though, and you get to stack them together and place them in the room of the same color. In either case, the next player in clockwise order takes the next turn. If the players return all the ghosts to their rooms before the tower reaches midnight, they win. Otherwise, they've lost the game, and the ghosts will continue to haunt the halls of the tower, forever at unrest...

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Credits

Designers

1
Heinz Meister

Artists

1
Doris Matthäus

Publishers

4
AMIGO G3 Gigamic Herder Spiele