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The Haunted Clock Tower box art
1994 Ranked #18,397

The Haunted Clock Tower

This cooperative memory game has players find matching ghost trios and return them to their rooms before midnight. Each failed match advances the clock, so imperfect recall steadily turns the shared puzzle into a race against time.

Children's Children's Game Memory Cooperative Game Creatures: Ghosts

Players

2-6

Play time

Not listed

Age

5+

Complexity

1/5

Rating

5.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It's ten o'clock, and the ghosts in The Haunted Clock Tower are ready to have fun roaming up and down the stairs rattling their chains – but they must return to their rooms in the tower before the clock strikes midnight, and you need to help them find one another so that they can go home in time! To set up the game, players shuffle the 24 ghost tiles face down on the table and set the clock hands to 10:00.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It's ten o'clock, and the ghosts in The Haunted Clock Tower are ready to have fun roaming up and down the stairs rattling their chains – but they must return to their rooms in the tower before the clock strikes midnight, and you need to help them find one another so that they can go home in time! To set up the game, players shuffle the 24 ghost tiles face down on the table and set the clock hands to 10:00. To start the game, one player reveals a tile, then the next player reveals another tile. Do the ghost colors match on these tiles? If not, advance the clock hands by five minutes, then turn the tiles face down once again. If they do match, however, the next player reveals another tile. Once again, if this tile doesn't match the others, the clock hands advance five minutes. Find the third colored ghost in the trio, though, and you get to stack them together and place them in the room of the same color. In either case, the next player in clockwise order takes the next turn. If the players return all the ghosts to their rooms before the tower reaches midnight, they win. Otherwise, they've lost the game, and the ghosts will continue to haunt the halls of the tower, forever at unrest...

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
1–6
Play time
15 min
Age
5+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Heinz Meister

Artists

1
Doris Matthäus

Publishers

4
AMIGO G3 Gigamic Herder Spiele

Linked items

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