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Monster Chase box art

Monster Chase

Players

1-6

Time

?-?

Age

4+

Weight

1.02

Rating

6.32

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.3

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Replay value

Monster Chase offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within a reasonable range. Overall, Monster Chase has a strong replayability score of 7.86 out of 10.

Luck profile

Monster Chase has a high influence of luck in determining the game outcome. Random elements such as dice rolls and card draws predominantly determine the outcome. Players have very little room to influence or mitigate the effects of randomness. The game heavily depends on luck, with little influence from player strategy. Overall, Monster Chase is a luck-driven game.

Overview

Monster Chase is a cooperative memory game for players 3 to 7 years old. In the game, monsters creep out from under the bed and try to surround it. Each monster is only afraid of one toy that will banish it to the closet amongst the ten that are available to be found. If the players successfully send all the monsters to the closet before they can close the circle around the bed, they win! Otherwise, the monsters are declared victorious. In game terms, face-down cards are placed on the table with tiles then placed around these cards. To start, a card is revealed that depicts a monster and the toy it's afraid of. In turn order, each player must now find the toy that scares off this monster, with the toy being hidden in the face-down tiles. If players make three mistakes when searching for this toy, a new monster appears with a different toy needed to scare it away. Once all the monsters are out, you have only three chances to win by getting rid of all the monsters. The rules offer different difficulty levels to adapt to player experience and/or maturity, such as one tile that shuffles the other tiles around and one tile that instantly brings out a new monster.

Editions

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Credits

Designers

1
Antoine Bauza

Artists

3
Le Mille-Pattes Nikao Maciej Szymanowicz

Publishers

1
Scorpion Masqué

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