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Granny's House box art

Granny's House

Players

1-6

Time

?-?

Age

4+

Weight

1

Rating

5.78

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Granny's House offers a high level of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and allows for player improvement over time. With good scalability and moderate easiness to learn, Granny's House has a solid replayability score of 7.6.

Luck profile

Granny's House has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the box: An adventure game designed to encourage thought and imagination in young children. On our journey to Granny's we go through Dark Woods, cross a Stream, be very careful passing a Sleepy Bear, etc. We decide what to bring along. Maybe our Dog will help us. Maybe a basket of Food. Perhaps some Sticks & a Rope. Players will have to use these items to invent how they would deal with whatever Obstacle they meet.

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Jim Deacove

Artists

3
Zofia Burkowska Jim Deacove Ulf Jansson

Publishers

3
Arbetskooperativet Spelverket Egmont Polska Family Pastimes

Linked items

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