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Princess box art

Princess

Players

2-4

Time

?-?

Age

4+

Weight

1.11

Rating

5.93

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game Princess has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the replay value. While it may not be the easiest game to learn, it offers a rewarding experience for those willing to invest time in understanding its depth.

Luck profile

Princess has a low influence of luck. While there are some random elements in the game, such as dice rolls or card draws, they do not predominantly determine the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the box: An exciting fantasy game giving thoughtful & imaginative play experience. Our princess is a sturdy little girl in the Castle who needs to be rescued from a Mean Guard & Fierce Dog. It's not going to be easy, and besides, Darkness is coming! Off we go through Fields, Woods, Mountains, & Villages in search of Things Magical & Practical needed to free the Princess. We'll do some sharing, help each other to remember where Special Things are hidden and together think our way past the Obstacles.

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Editions

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Credits

Designers

1
Jim Deacove

Artists

2
Jim Deacove Tim Mathijsen

Publishers

2
Family Pastimes Zonnespel

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