Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-4
Time
?-?
Age
4+
Weight
1.11
Rating
5.93
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game Princess has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the replay value. While it may not be the easiest game to learn, it offers a rewarding experience for those willing to invest time in understanding its depth.
Princess has a low influence of luck. While there are some random elements in the game, such as dice rolls or card draws, they do not predominantly determine the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
From the box: An exciting fantasy game giving thoughtful & imaginative play experience. Our princess is a sturdy little girl in the Castle who needs to be rescued from a Mean Guard & Fierce Dog. It's not going to be easy, and besides, Darkness is coming! Off we go through Fields, Woods, Mountains, & Villages in search of Things Magical & Practical needed to free the Princess. We'll do some sharing, help each other to remember where Special Things are hidden and together think our way past the Obstacles.
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.