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Captain Black box art
2015 Ranked #15,839

Captain Black

A cooperative adventure game has sailors move aboard a pirate ship, resolve dangers, and reach treasure island before night falls. An electronic game master sets tasks and hidden timing, while failure to control threats can sink or lose the ship.

Children's Adventure Children's Game Roll / Spin and Move Cooperative Game

Players

2-4

Play time

30-50 min

Age

6+

Complexity

1.33/5

Rating

6.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Captain Black is a cooperative board game with an electronic game master and a 3D pirate ship. The goal is to protect the pirate ship of Captain Black's ghost against all dangers and reach his treasure island in a given but unknown number of rounds.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Captain Black is a cooperative board game with an electronic game master and a 3D pirate ship. The goal is to protect the pirate ship of Captain Black's ghost against all dangers and reach his treasure island in a given but unknown number of rounds. After assembling the pirate ship from the box and provided parts, you select the difficulty and activate the figurine of Captain Black's ghost, the electronic game master. A player round consists of rolling the die, moving up to the rolled number of spaces on the ship with his sailor, moving and activating the Captain, and solving the present or announced tasks at the location: fighting pirates, sea creatures, rats, fires, leaks or some mini games: blind snatching of items, throwing cubes, push ups/knee bends, etc. If all of these tasks are solved before night falls (i.e., the number of rounds is reached), the sailors have won; if night falls or the ship sinks or is seized by the pirates, the game is lost. The Captain is powered by batteries and directed by plastic platforms on each ship location. The output is acoustic.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
30–50 min
Age
6+
Complexity
1.3/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Artists

1
David Brylewski

Publishers

1
Ravensburger

Linked items

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