Table feel
Obsidia has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
A dark-fantasy themed strategy game. Players take turns exploring the dark realm of Obsidia by placing terrain tiles to create a dynamic and treacherous landscape. They'll send travelers from their home colonies out to found new towns, battling any enemy players or creatures in t...
Players
1-4
Time
45-120
Age
13+
Weight
2.33
Rating
7.28
Should this hit the table?
Obsidia has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Obsidia has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.
Obsidia has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.
Obsidia has a moderate level of luck. While random elements do have an impact on the game outcome, players have substantial ability to mitigate this luck through strategic decisions and planning. The game relies more on player decisions and strategy rather than pure luck. Overall, Obsidia strikes a good balance between luck and strategy.
Overview
A dark-fantasy themed strategy game. Players take turns exploring the dark realm of Obsidia by placing terrain tiles to create a dynamic and treacherous landscape. They'll send travelers from their home colonies out to found new towns, battling any enemy players or creatures in their path. Players will also cast spells unique to their colony class in order to gain the advantage. When all of Obsidia’s terrain has been discovered, the class controlling the most towns wins the game. —description from the designer
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