Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Welcome to Ynaros Fallin: The Land of Shadows The strategic duelling game of Magic Land Exploration! Navigate through wild Lands and harness their power to increase your magical might.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Action/Event
Cards can provide player actions, trigger events, or force a choice between them.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Read the full game description
Welcome to Ynaros Fallin: The Land of Shadows The strategic duelling game of Magic Land Exploration! Navigate through wild Lands and harness their power to increase your magical might. Meet the other Shaman and prove your mastery. Do you have what it takes to become the wisest Shaman the Land has ever seen? Ynaros Fallin: The Land of Shadows is mostly a 2 player game, with the Team mode (for 3 and 4 players) and a brand new solo mode based on narrative missions and discovery. Unfold your Strategy: Action selection is core mechanics or Ynaros Fallin. Choose wisely to: - Shape your path on the Land - Gather Crystals and acquire unique Powers - Make evolve your Characters - Win Magic Battles against your opponents - Control your the enemies in line of sight to absorb their power Combining elements of both Euro and American-style gameplay, it requires strategic thinking and tough decision-making, yet it never ceases to bring you the thrill of a good duel! Each turn has up to 3 phases: Deeds, Fate, Cantrips. In the first phase, a player can play 2 actions from the following: a) Draw 5 cards from the common pile b) Play cards from their hand c) Use the personal die to move miniatures d) Sacrifice a Magic Crystal to perform a control on one of the opponent's characters During Fate phase, players can discover and conquer Magic Lands, evoke new characters and play Magic Battles. During Cantrips phase, players can convert Magic Crystals to get experience points and get Boons from Red Magic Lands. The game ends if one of the following conditions take place : a) A player completes their 6 spaces for magic land in their personal board. b) 3 magic land piles are depleted. c) A player loses all their Vital Crystals. A player win when : a) Has the highest amount of Experience Points. b) The opponent lost all their Vital Crystals.