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Ynaros Fallin' box art
2024 Ranked #14,892

Ynaros Fallin'

Players guide shamans across magical lands, gathering crystals, gaining powers, and winning battles for the most experience. A duel can also end when a rival loses all vital crystals, making control effects dangerous.

Adventure Fantasy Action/Event Area Majority / Influence

Players

1-4

Play time

45-60 min

Age

14+

Complexity

2.58/5

Rating

7.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Welcome to Ynaros Fallin: The Land of Shadows The strategic duelling game of Magic Land Exploration! Navigate through wild Lands and harness their power to increase your magical might.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Welcome to Ynaros Fallin: The Land of Shadows The strategic duelling game of Magic Land Exploration! Navigate through wild Lands and harness their power to increase your magical might. Meet the other Shaman and prove your mastery. Do you have what it takes to become the wisest Shaman the Land has ever seen? Ynaros Fallin: The Land of Shadows is mostly a 2 player game, with the Team mode (for 3 and 4 players) and a brand new solo mode based on narrative missions and discovery. Unfold your Strategy: Action selection is core mechanics or Ynaros Fallin. Choose wisely to: - Shape your path on the Land - Gather Crystals and acquire unique Powers - Make evolve your Characters - Win Magic Battles against your opponents - Control your the enemies in line of sight to absorb their power Combining elements of both Euro and American-style gameplay, it requires strategic thinking and tough decision-making, yet it never ceases to bring you the thrill of a good duel! Each turn has up to 3 phases: Deeds, Fate, Cantrips. In the first phase, a player can play 2 actions from the following: a) Draw 5 cards from the common pile b) Play cards from their hand c) Use the personal die to move miniatures d) Sacrifice a Magic Crystal to perform a control on one of the opponent's characters During Fate phase, players can discover and conquer Magic Lands, evoke new characters and play Magic Battles. During Cantrips phase, players can convert Magic Crystals to get experience points and get Boons from Red Magic Lands. The game ends if one of the following conditions take place : a) A player completes their 6 spaces for magic land in their personal board. b) 3 magic land piles are depleted. c) A player loses all their Vital Crystals. A player win when : a) Has the highest amount of Experience Points. b) The opponent lost all their Vital Crystals.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1
Play time
45–60 min
Age
14+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Luca Sanfilippo Ugo Tomasello

Artists

2
Swan Keller Ugo Tomasello

Publishers

1
Peekwik Dreams

Linked items

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