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Hero's Crossing box art
2017 Ranked #15,770

Hero's Crossing

A dice-drafting town-management game has shopkeepers produce and sell supplies needed by adventuring heroes for victory points. Higher dice strengthen actions but invite theft and spies, making an early advantage a target for rivals.

City Building Fantasy Auction/Bidding Role Playing

Players

2-4

Play time

Not listed

Age

14+

Complexity

2.88/5

Rating

6.65

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Monsters and madmen are everywhere. Glory awaits the stalwart heroes who would stand against the forces of evil.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Monsters and madmen are everywhere. Glory awaits the stalwart heroes who would stand against the forces of evil. You’re not one of those heroes. You’re the people behind the heroes - the shopkeepers and the smithies and the potion brewers who outfit adventurers with the gear necessary to undertake their quests. In Hero’s Crossing, players manage individual towns that produce and sell resources heroes need on their journeys. Your task is to juggle supply and demand to best outfit the heroes with what they’ll need. Do your job wrong and a brave knight may end up fighting a dragon with nothing but twigs and shoelaces. Do your job right, and you may help save the world. The game utilizes a color-coded dice drafting system, where players pick dice one by one to perform actions such as generating new resource cubes, moving resources around town, bidding on new buildings, or selling resources to heroes. Depending on the action, the color and number on the die matter in different ways - use a red weapon die, and you can generate weapon resources in your town, whereas a blue magic die may allow you to move magic resources from your production centers to your shops. Higher numbers on the dice make your actions more powerful, but they also make you a target: players can steal dice from each other or send spies into the towns of players who have an edge. Each hero has different needs. Some may want several weapons, whereas others may want a mix of magic and potion resources. If you have the corresponding resources in your town, you can sell those to the hero, where every sale awards victory points. The more you sell, the more victory points you gain, and the more likely it is you'll win!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–4
Play time
90 min
Age
14+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Brian Sowers

Artists

1
Gabriela Birchal

Publishers

1
One Method Monkey

Linked items

No published linked games yet.