Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Monsters and madmen are everywhere. Glory awaits the stalwart heroes who would stand against the forces of evil.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Read the full game description
Monsters and madmen are everywhere. Glory awaits the stalwart heroes who would stand against the forces of evil. You’re not one of those heroes. You’re the people behind the heroes - the shopkeepers and the smithies and the potion brewers who outfit adventurers with the gear necessary to undertake their quests. In Hero’s Crossing, players manage individual towns that produce and sell resources heroes need on their journeys. Your task is to juggle supply and demand to best outfit the heroes with what they’ll need. Do your job wrong and a brave knight may end up fighting a dragon with nothing but twigs and shoelaces. Do your job right, and you may help save the world. The game utilizes a color-coded dice drafting system, where players pick dice one by one to perform actions such as generating new resource cubes, moving resources around town, bidding on new buildings, or selling resources to heroes. Depending on the action, the color and number on the die matter in different ways - use a red weapon die, and you can generate weapon resources in your town, whereas a blue magic die may allow you to move magic resources from your production centers to your shops. Higher numbers on the dice make your actions more powerful, but they also make you a target: players can steal dice from each other or send spies into the towns of players who have an edge. Each hero has different needs. Some may want several weapons, whereas others may want a mix of magic and potion resources. If you have the corresponding resources in your town, you can sell those to the hero, where every sale awards victory points. The more you sell, the more victory points you gain, and the more likely it is you'll win!