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Gladiatoris
9.23Move pieces across a map while planning position and timing.
Escape: Fighting For Freedom
7.72Coordinate with teammates to solve the game's shared challenge.
Air Flix
7.72Maneuver forces across tactical or historical battle maps.
Ultra Marines
6.35Roll dice and choose how to use the results for tactical outcomes.
Advanced Dungeons & Dragons Battlesystem (second Edition)
6.00Maneuver forces across tactical or historical battle maps.
Tractics
6.55Roll dice and choose how to use the results for tactical outcomes.
Destiny Aurora: Renegades
7.11Play event cards to drive map pressure and long-term timing.
Mechwarrior Solaris Vii
6.39Collect matching sets while timing when to score or trade them.
Nin-gonost
6.78Roll dice and choose how to use the results for tactical outcomes.
Spy Or Die Trying
6.39Coordinate with teammates to solve the game's shared challenge.
District 9: The Boardgame
7.08Play event cards to drive map pressure and long-term timing.
F28: War Always Changes
8.79Roll dice and choose how to use the results for tactical outcomes.
Fletcher Pratt's Naval War Game
6.90Maneuver forces across tactical or historical battle maps.
Les Aigles
6.50Maneuver forces across tactical or historical battle maps.
Cav: Combat Assault Vehicle
6.90Spend limited actions each turn to balance movement, setup, and scoring.
War Games Rules 3000 Bc To 1485 Ad
6.30Roll dice and choose how to use the results for tactical outcomes.
Baston
6.41Move pieces across a map while planning position and timing.
Warhammer English Civil War
6.38Roll dice and choose how to use the results for tactical outcomes.
Tacforce
6.59
Cyberpunk 2077: Gangs Of Night City
6.42Commit presence to key areas and fight for influence where it matters.
Chains To Champions
6.78Move pieces across a map while planning position and timing.
Tmnt Heroclix: Mouser Mayhem Starter Set
6.37Move pieces across a map while planning position and timing.
Y?kai Quest
6.22Build a deck or pool that turns small actions into stronger combos.
Fearsome Wilderness
6.35Coordinate shared actions while clues or threats pressure the group.