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District 9: The Boardgame box art

District 9: The Boardgame

Players

2-4

Time

90-180

Age

10+

Weight

3

Rating

7.08

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

District 9: The Boardgame has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much. Overall, it has a strong interaction score.

Replay value

District 9: The Boardgame has a high replayability score due to its strong variability in the gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

District 9: The Boardgame has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

District 9: The Board Game is a competitive 2 – 4 player game that lets players relive the sci-fi classic through a whole new perspective. Taking on the role of a faction from the District 9 world, players vie for control of the district and its technological resources by interacting with the local population, iconic characters, and each other. The game unfolds over the 3 days in which the film’s events take place. Players begin by setting up various district tiles to create a dynamic game board. A variety of different-shaped district tiles allow for the board to be unique each play through. Players then set up their starting tile at the edge of the district, simulating where they have strategically chosen to enter. Using orders to move their units around the board, and cards to augment their abilities, players lead their faction in a bid to salvage the biggest stockpile of alien technology. As the competition heats up, the unrest in District 9 escalates. Wikus’ actions during the prawn evictions, and the ensuing man-hunt, drive the stakes higher and higher until the climactic finale: when Wikus dons the prawn mech suit for his heroic last stand. The player who can weather the chaos of battle, and salvage the most alien technology, is declared the winner. -description from publisher

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Editions

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Credits

Designers

3
Chris Cervantes Adam Poirier Rob Stoddard

Artists

3
Leri Greer Gary Hunt Christian Pearce

Publishers

1
Weta Workshop

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