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Nin-gonost box art

Nin-gonost

Players

1-2

Time

?-?

Age

12+

Weight

3.14

Rating

6.78

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

The game nin-gonost has a high replayability score, indicating a high degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the replay value, and while it may not be the easiest game to learn, it offers a rewarding and engaging experience.

Luck profile

Nin-Gonost has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Nin-Gonost has a final luck score of 7, indicating that luck plays a minor role in the game.

Overview

A dungeon-crawl adventure game that uses specialized colored dice for easy action resolution, and a magnetic modular board (like a magnetic Advanced Heroquest) to create the map, complete with doors that open. Adiken Miniatures are included, with stats on character cards. Basic rules allow for "family" play, while advanced rules allow for more "gamer" style play. Soloable. Expanded by: Nin-Gonost Campaign Book

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

3
Arnaud Borne Paul A. DeStefano Alain Henner

Publishers

1
Fantastic Forges, Inc

Linked items

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