Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A dungeon-crawl adventure game that uses specialized colored dice for easy action resolution, and a magnetic modular board (like a magnetic Advanced Heroquest) to create the map, complete with doors that open. Adiken Miniatures are included, with stats on character cards.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
A dungeon-crawl adventure game that uses specialized colored dice for easy action resolution, and a magnetic modular board (like a magnetic Advanced Heroquest) to create the map, complete with doors that open. Adiken Miniatures are included, with stats on character cards. Basic rules allow for "family" play, while advanced rules allow for more "gamer" style play. Soloable. Expanded by: Nin-Gonost Campaign Book