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Advanced Heroquest box art
Rich game profile

Advanced Heroquest

Advanced HeroQuest is a dungeon crawl related thematically to HeroQuest (which was a co-development with Milton Bradley) but mechanically wholly unrelated to that game. While the basic concept of both is the same, four heroes venture into a dungeon to fight monsters and gain trea...

Players

1-5

Time

?-?

Age

10+

Weight

2.88

Rating

6.88

Should this hit the table?

Quick read before the metadata.

Advanced Heroquest has a high level of direct confrontation and strategic depth, with frequent interaction between players. While there is some cooperation required, it is not the main focus of the game. Overall, the game offers a balanced level of player interaction.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Advanced Heroquest has a high level of direct confrontation and strategic depth, with frequent interaction between players. While there is some cooperation required, it is not the main focus of the game. Overall, the game offers a balanced level of player interaction.

Replay value

Advanced Heroquest offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a solid replayability experience.

Luck profile

The final luck score for Advanced Heroquest is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Advanced HeroQuest is a dungeon crawl related thematically to HeroQuest (which was a co-development with Milton Bradley) but mechanically wholly unrelated to that game. While the basic concept of both is the same, four heroes venture into a dungeon to fight monsters and gain treasure, but Advanced HeroQuest's rules are more detailed and complex. The major additions and changes include: fully solo playability more complex combat system (role to hit versus target's weapon skill, then roll to wound vs target's toughness), including ranged combat, critical hits and fumbles two phases of game play: exploration, combat random dungeon generation system modular game board multiple colleges of magic and spell books henchmen (in base game, as opposed to being in an expansion) fate points (the "undo" feature) Games Workshop set Advanced HeroQuest in the Warhammer universe, presumably to foster sales of their miniatures. The campaign world is easy to ignore, however, should players rather keep things generic. Advanced HeroQuest also includes rules for using the characters and monsters from HeroQuest, should players want to do so. The game is supplied with Skaven figures that make up the quest within the rulebook. The exact same Skaven, henchmen and hero miniatures were also included in Mighty Warriors, also by Games-Workshop. The following White Dwarf issues contain adventure scenarios, spell lists, or other information for Advanced Heroquest: Issue #121 The Quest for Sonneklinge (scenario and Jade spell list) Issue #122 The Priests of Pleasure Issue #125 The Dark Beneath the World (scenario and Amethyst spell list) Issue #134 The Trollslayer's Oath Issue #138 Henchmen (new followers for AHQ: the Dwarf Trollslayer, the Elf Wardancer, the Human Captain, and the Wizard's Apprentice -- this material is duplicated in Terror in the Dark) Issue #139 Treasure (This material is also duplicated in Terror in the Dark) Issue #145 The Eyes of Chaos (has rules for both AHQ and HQ) Issue #150 The Changing Faces of Tzeench Issue #159 Rivers of Blood Advanced HeroQuest: Paint Set has replacement heroes and additional minis.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Rules, aids, translations

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Credits

People and publishers

Designers

1
Jervis Johnson

Artists

4
Gary Chalk Mark Craven Wayne England John Sibbick

Publishers

3
Diseños Orbitales Games Workshop Ltd. Klee

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