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Advanced Heroquest box art
1989 Ranked #3,134

Advanced Heroquest

Detailed dungeon-crawling adventure where heroes explore, fight monsters, and gain treasure through a deeper rules system. Solo play and expanding dungeon challenges create long-term danger, so every delve must balance risk, reward, and survival.

Thematic Games Adventure Exploration Modular Board Role Playing

Players

1-5

Play time

Not listed

Age

10+

Complexity

2.88/5

Rating

6.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Advanced HeroQuest is a dungeon crawl related thematically to HeroQuest (which was a co-development with Milton Bradley) but mechanically wholly unrelated to that game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Advanced HeroQuest is a dungeon crawl related thematically to HeroQuest (which was a co-development with Milton Bradley) but mechanically wholly unrelated to that game. While the basic concept of both is the same, four heroes venture into a dungeon to fight monsters and gain treasure, but Advanced HeroQuest's rules are more detailed and complex. The major additions and changes include: fully solo playability more complex combat system (role to hit versus target's weapon skill, then roll to wound vs target's toughness), including ranged combat, critical hits and fumbles two phases of game play: exploration, combat random dungeon generation system modular game board multiple colleges of magic and spell books henchmen (in base game, as opposed to being in an expansion) fate points (the "undo" feature) Games Workshop set Advanced HeroQuest in the Warhammer universe, presumably to foster sales of their miniatures. The campaign world is easy to ignore, however, should players rather keep things generic. Advanced HeroQuest also includes rules for using the characters and monsters from HeroQuest, should players want to do so. The game is supplied with Skaven figures that make up the quest within the rulebook. The exact same Skaven, henchmen and hero miniatures were also included in Mighty Warriors, also by Games-Workshop. The following White Dwarf issues contain adventure scenarios, spell lists, or other information for Advanced Heroquest: Issue #121 The Quest for Sonneklinge (scenario and Jade spell list) Issue #122 The Priests of Pleasure Issue #125 The Dark Beneath the World (scenario and Amethyst spell list) Issue #134 The Trollslayer's Oath Issue #138 Henchmen (new followers for AHQ: the Dwarf Trollslayer, the Elf Wardancer, the Human Captain, and the Wizard's Apprentice -- this material is duplicated in Terror in the Dark) Issue #139 Treasure (This material is also duplicated in Terror in the Dark) Issue #145 The Eyes of Chaos (has rules for both AHQ and HQ) Issue #150 The Changing Faces of Tzeench Issue #159 Rivers of Blood Advanced HeroQuest: Paint Set has replacement heroes and additional minis.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
120 min
Age
10+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Jervis Johnson

Artists

4
Gary Chalk Mark Craven Wayne England John Sibbick

Publishers

3
Diseños Orbitales Games Workshop Ltd. Klee