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Dungeons & Dragons: Castle Ravenloft Board Game box art
2010 Ranked #974

Dungeons & Dragons: Castle Ravenloft Board Game

Cooperative fantasy dungeon-crawl where heroes explore Castle Ravenloft, battle monsters, and pursue scenario-driven quests. New dungeon tiles and threats appear as the party advances, making every expedition an uncertain push deeper into danger.

Thematic Games Adventure Exploration Grid Movement Modular Board

Players

1-5

Play time

Not listed

Age

12+

Complexity

2.5/5

Rating

6.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay. Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
60 min
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

4
Rob Heinsoo Peter Lee Mike Mearls Bill Slavicsek

Artists

4
Jesper Ejsing Jason Engle Andrew Hou Warren Mahy

Publishers

1
Wizards of the Coast

Linked items

No published linked games yet.