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Dungeons & Dragons: Castle Ravenloft Board Game box art
Rich game profile

Dungeons & Dragons: Castle Ravenloft Board Game

Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Des...

Players

1-5

Time

?-?

Age

12+

Weight

2.5

Rating

6.98

Should this hit the table?

Quick read before the metadata.

The Dungeons & Dragons: Castle Ravenloft board game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game provides a good balance of player interaction.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The Dungeons & Dragons: Castle Ravenloft board game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game provides a good balance of player interaction.

Replay value

Dungeons & Dragons: Castle Ravenloft has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. Players can expect fresh experiences each time they play, with the opportunity to discover new tactics and strategies. The game adapts well to different player counts and offers a consistent and engaging experience. Overall, it provides a highly replayable and enjoyable gaming experience.

Luck profile

The Dungeons & Dragons: Castle Ravenloft board game has a moderate level of luck influence. Random elements have minimal impact on the game outcome, with players having substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons of Castle Ravenloft, and only heroes of exceptional bravery can survive the horrors within. Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative gameplay. Each player selects a hero; a ranger, rogue, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Rules, aids, translations

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Credits

People and publishers

Designers

4
Rob Heinsoo Peter Lee Mike Mearls Bill Slavicsek

Artists

4
Jesper Ejsing Jason Engle Andrew Hou Warren Mahy

Publishers

1
Wizards of the Coast

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