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Tractics box art
1971 Ranked #17,741

Tractics

A detailed World War II miniature wargame where commanders build terrain, maneuver armored forces, and resolve hidden enemy positions through a judge. Armor, movement, fire rates, concealment, and airstrikes shape the simulation.

Wargames Miniatures Wargame Line of Sight Dice Rolling

Players

2

Play time

Not listed

Age

12+

Complexity

4.09/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Tracticts was created in 1971 by Mike Reese and Leon Tucker with contributions by Gary Gygax. Its theme was World War 2 Combat and it was published by Guidon Games in 1971 and republished by TSR, Inc.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tracticts was created in 1971 by Mike Reese and Leon Tucker with contributions by Gary Gygax. Its theme was World War 2 Combat and it was published by Guidon Games in 1971 and republished by TSR, Inc. in 1975. Its combat style involved 1:285 scale micro armour miniatures. When it was first created it used the 1/87 scale miniatures that were common but this later changed. The game came as a boxed set containing three booklets illustrated by Don Lowry. Tractics was innovative when it was published due to the fact that it was the first game that was published using a 20-sided die. In 1968 Reese and Tucker, two members of the LGTSA, began play-testing rules for tank combat that would eventually form the core of Tractics. Gygax contributed some rules on infantry, covered in the second booklet, and the third booklet would cover additional topics such as airstrikes and the MODERN period (which at the time included rumors of the XM-1 tank). The players must first acquire the miniatures and build the terrain. Reese and Tucker were interested in an accurate simulation, and as a result the game provides data describing the rate of movement, thickness of armor, and rate of fire for the makes of tank in service from 1940 to 1970. The tanks in Tractics have a 30% chance to hit a target which in essence means rolling at least a 15 on the 20 sided die. The modifiers of battle apply depending upon several factors such as concealment. The game is consequently slower to conduct than a board wargame such as Tactics II. For miniature wargamers who felt that the amount of detail was excessive, Reese and Tucker recommended their earlier Fast Rules (1970) although that set covered WWII only. Tractics requires the use of a judge. Since players are unaware of their enemies locations, the pieces are placed on the map only when they are detected or they march to an open view.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
90 min
Age
12+
Complexity
4.1/5
Credits and catalog connections

Credits

Designers

3
Gary Gygax Mike Reese Leon Tucker

Artists

1
Don Lowry

Publishers

3
Combat Rules Guidon Games Tactical Studies Rules (TSR)

Linked items

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