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Disposable Heroes And Coffin For Seven Brothers: Infantry And Vehicle Small Unit Skirmish Wargaming In Wwii box art

Disposable Heroes And Coffin For Seven Brothers: Infantry And Vehicle Small Unit Skirmish Wargaming In Wwii

Players

2

Time

?-?

Age

12+

Weight

3.14

Rating

7.53

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The game has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. There is also a good amount of strategic confrontation, with players' decisions indirectly affecting others through resource denial and strategic positioning. The game requires frequent attention to other players' actions. However, there is less emphasis on cooperation, as players primarily focus on their own units and objectives. Overall, the game has a solid interaction score.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Disposable Heroes and Coffin for Seven Brothers: Infantry and Vehicle Small Unit Skirmish Wargaming in WWII is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Disposable Heroes and Coffin For Seven Brothers is a WWII platoon-level skirmish miniatures wargame. Each model represents one soldier or vehicle. The game rules are easy to learn and attempt to limit charts as much as possible. Most rules have an 'intuitive' feel to them, making the game flow smoothly and quickly. Players alternate unit activation. Each unit may move and shoot (and close assault) with shooting ability being tied directly to distance moved. Guns and vehicles must acquire their targets before they are able to shoot. The game tends to be fast and bloody.

Editions

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Credits

Designers

2
Chalfant Conley Keith Stine

Artists

2
Chalfant Conley Keith Stine

Publishers

1
Iron Ivan Games