Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Battalion level rules for using WWII miniatures where each stand of miniatures represents a platoon and each turn represents 30 minutes of time. Major differences from earlier editions (accoding to Introduction): --Turn = 30 mins (before, 15 mins).
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Battalion level rules for using WWII miniatures where each stand of miniatures represents a platoon and each turn represents 30 minutes of time. Major differences from earlier editions (accoding to Introduction): --Turn = 30 mins (before, 15 mins). --Spotting is now deterministic. --Most models are always on the table. Some are 'phantom' models (dummies). --Exception: one or two 'command reserve' stands can be added during play. --Movement is now sequential, not simultaneous. --Stands are eliminated with one hit (before, 2-4 hits were required). --HE fires always suppress. TO&Es and Data charts for 4 nations (US,UK,Germany and Russia) included. 12 historical scenarios and a random campaign scenario generator (named 'Test of Battle'). Also, Random Event cards are added. Expanded by: Command Decision: Test of Battle – Benghazi Handicap Command Decision: Test of Battle – Stars and Stripes Forever