Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the back of the book: Battlegroup is a set of tabletop wargame rules for recreating the battles of World War II, with 20mm or 15mm miniatures.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
From the back of the book: Battlegroup is a set of tabletop wargame rules for recreating the battles of World War II, with 20mm or 15mm miniatures. This is a core rulebook, detailing how to play the game, including such basic rules as Command and Control, Movement, Firing and Morale. Command and Control: The rules use a system of Orders, putting difficult tactical decision making in the centre of the game. Firing: A unique 'two-tier' system for firing involves Area fire and Aimed Fire, in which pinning enemy units can be as important as destroying them. Morale: The innovative Battle Rating counters system means no two game will ever play the same. To play you will also need a collection of wargames miniatures, a wargames table, an opponent and one of the Battlegroup Theatre supplements, which provide all the detail, army lists and character of specific battlefields and periods of war.