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Battlegroup: Rule Book box art

Battlegroup: Rule Book

Players

2

Time

?-?

Age

12+

Weight

3

Rating

8.23

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth. Players need to frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation.

Replay value

Battlegroup: Rule Book has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players can continuously improve their strategy and tactics, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time.

Luck profile

The final luck score for Battlegroup: Rule Book is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the back of the book: Battlegroup is a set of tabletop wargame rules for recreating the battles of World War II, with 20mm or 15mm miniatures. This is a core rulebook, detailing how to play the game, including such basic rules as Command and Control, Movement, Firing and Morale. Command and Control: The rules use a system of Orders, putting difficult tactical decision making in the centre of the game. Firing: A unique 'two-tier' system for firing involves Area fire and Aimed Fire, in which pinning enemy units can be as important as destroying them. Morale: The innovative Battle Rating counters system means no two game will ever play the same. To play you will also need a collection of wargames miniatures, a wargames table, an opponent and one of the Battlegroup Theatre supplements, which provide all the detail, army lists and character of specific battlefields and periods of war.

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Credits

Designers

1
Warwick Kinrade

Artists

1
David Pentland

Publishers

2
Iron Fist Publishing PSC Games

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