Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
From the publisher website: A new and innovative games system for re-creating the epic battles around Kursk in 1943 on the Eastern Front.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
From the publisher website: A new and innovative games system for re-creating the epic battles around Kursk in 1943 on the Eastern Front. These fast, fun and authentic-feeling rules, written by veteran games designer Warwick Kinrade (author of Kampfgruppe Normandie), are designed to play at 15mm and 20mm (1/72nd) scales. Four detailed army lists included: German Panzer and Infantry Divisions, to face the Russian Tank Corps and Rifle Divisions across a series of scenarios or a short campaign "The Inglorious 12th July" for the savage tank battles at Prokhorovka. Extensively researched background and comprehensive equipment data with a comprehensive modelling and painting guide section.