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Battlegroup: Kursk box art

Battlegroup: Kursk

Players

2

Time

?-?

Age

12+

Weight

3

Rating

7.74

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The final interaction score for Battlegroup: Kursk is 7.35, indicating a moderate level of direct confrontation and strategic depth. Players need to be aware of and react to each other's strategies frequently, but there is less emphasis on cooperation.

Replay value

Battlegroup: Kursk has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Battlegroup: Kursk has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Battlegroup: Kursk strikes a good balance between luck and strategy.

Overview

From the publisher website: A new and innovative games system for re-creating the epic battles around Kursk in 1943 on the Eastern Front. These fast, fun and authentic-feeling rules, written by veteran games designer Warwick Kinrade (author of Kampfgruppe Normandie), are designed to play at 15mm and 20mm (1/72nd) scales. Four detailed army lists included: German Panzer and Infantry Divisions, to face the Russian Tank Corps and Rifle Divisions across a series of scenarios or a short campaign "The Inglorious 12th July" for the savage tank battles at Prokhorovka. Extensively researched background and comprehensive equipment data with a comprehensive modelling and painting guide section.

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Credits

Designers

1
Warwick Kinrade

Artists

1
David Pentland

Publishers

2
Iron Fist Publishing PSC Games