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Konflikt '47 box art
2016 Ranked #12,991

Konflikt '47

Alternate-history miniatures wargame has commanders build forces and battle for supremacy after rift technology transforms World War II. Strange weapons and scientific leaps expand familiar military conflicts into a fight for survival.

Wargames Book Miniatures Action Points Chit-Pull System

Players

2

Play time

Not listed

Age

12+

Complexity

2.5/5

Rating

8.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

"Konflikt '47" is set in a world very much like ours--that is, until 1943. With the development of atomic weapons, the world changed.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"Konflikt '47" is set in a world very much like ours--that is, until 1943. With the development of atomic weapons, the world changed. The testing of a prototype nuclear device by the Manhattan Project opened a rift in the fabric of space. When the Fat Boy atomic bomb was dropped on Dresden in March 1944, it created a second rift. German scientists set to work studying it with far more speed than their U.S. counterparts. Both nations began to receive radio signals through the rifts, though often undecipherable. Soon it became apparent that these signals were messages from unknown originators wanting to help each nation's war efforts. As the messages were pieced together, discoveries were made that allowed each nation to make huge leaps in industrial and scientific research. Despite repeated pleas and demands from their allies, both the United States and Germany were reluctant to share the messages coming through the rifts. Stalin then declared the United States an enemy in May 1944: the Soviet Union would end the war on its own. It is against this backdrop that players find themselves. Using the incredibly popular Bolt Action rules, this rulebook offers everything required to build a force that incorporates the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival. Fully compatible with existing Bolt Action material, Konflikt '47 takes the war to a completely new level.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1
Age
12+
Complexity
2.5/5
Credits and catalog connections

Credits

Publishers

2
Osprey Publishing Warlord Games

Linked items

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