Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Beyond today's horizons lie uncountable wars still to be fought by mankind - on battlefields, against foes, and with weapons that can only be imagined.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Read the full game description
Beyond today's horizons lie uncountable wars still to be fought by mankind - on battlefields, against foes, and with weapons that can only be imagined. With Horizon Wars, war gamers can bring these future conflicts to the tabletop, no matter their exact vision of the future of warfare. Combining the feel of real-world combat and tactics with versatile and quick-to-learn rules, Horizon Wars is a 2-10mm company-level game that incorporates ground forces, aircraft and the titans of the battlefield - mechs. Whether you want to pit a handful of mechs against each other in quick clash of patrols, or line up combined-arms forces for a huge battle, the game remains fast-moving and enjoyable. Also included are full rules for building units from the ground up, allowing players to tailor their forces to suit the mission objectives or their figure collections.