Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The first edition of Warhammer 40,000, but different enough to call it another game. Rogue Trader was a story-based skirmish game with plots the GM (Game Master) would write up.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Measurement Movement
Measure physical distance to determine how far pieces may move.
Modular Board
Build the play area from interchangeable sections that vary between games.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
The first edition of Warhammer 40,000, but different enough to call it another game. Rogue Trader was a story-based skirmish game with plots the GM (Game Master) would write up. Rules were provided for various races but algorithms were also in the rulebook to calculate the cost of your homemade units. There was a wide variety of gear, vehicles, and troop types available to each army. Players were encouraged to use other companies models with GW's own and make up rules and units. This edition is considered the best by some players because of the massive amount of background and the free-form rules. Re-implemented by: Warhammer 40,000 2d and 3d editions Expanded by: Book of the Astronomican Warhammer 40,000 Compendium Warhammer 40,000 Compilation Warhammer Siege Warhammer 40,000 Battle Manual Warhammer 40,000 Vehicle Manual Realm of Chaos: Slaves to Darkness Realm of Chaos: The Lost and the Damned Waagh da Orks 'Ere We Go: Orks in Warhammer 40,000 Freebooterz Buy Microbadge