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Warhammer 40,000 (third Edition) box art
1998 Ranked #3,041

Warhammer 40,000 (third Edition)

Dystopian miniatures war game where players choose factions and fight battles in the far future. Armies of Space Marines, aliens, and Chaos bring different tools, so every deployment must turn your faction's strengths into battlefield control.

Wargames Book Miniatures Events Line of Sight

Players

2-6

Play time

30-120 min

Age

17+

Complexity

3.5/5

Rating

6.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Warhammer 40,000 is a table-top miniature-based war game set in a dystopian future. Although usually played by two players, theoretically any number of players can participate at once.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Warhammer 40,000 is a table-top miniature-based war game set in a dystopian future. Although usually played by two players, theoretically any number of players can participate at once. Players can choose one of a number of factions from within the Warhammer 40,000 universe - examples include, humanity's defenders, the Space Marines and Imperial Guard, the nearly extinct race of Eldar, the all-consuming Tyranids or the corrupted once-human forces of Chaos. Each race also how their own sub-groups and flavours - for example there are Chapters of Space Marines with their own specialisations, whilst a Chaos army that worships the war-god Khorne would look very different to one worshiping the pleasure god Slaanesh. Players select their armies based on the miniatures they own. To ensure balance each miniature is assigned a points value (with the value rising for optional upgrades) and players usually agree a points limit for each army before play. Similarly, players will agree the rules and victory conditions for a specific scenario. Each turn proceeds in phases covering movement, melee combat, ranged combat and so forth. No game board is used, players make or purchase their own scenery. Physical measurement is used to determine movement and weapon range, with dice used to calculate everything from damage to morale and the effectiveness of physic powers. Special 'scatter dice' are used to calculate random or quasi-random events such as the movement of a gas cloud or fire. Games usually last for a specified number of turns, after which the player who has accumulated the most victory points (by achieving pre-set goals and destroying enemy miniatures) is the winner. Expansions and new armies are regularly released for Warhammer 40,000, with new editions of the game itself being released roughly every four years.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
30–120 min
Age
17+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

4
Andy Chambers Jervis Johnson Rick Priestley Gavin Thorpe

Artists

1
John Blanche

Publishers

1
Games Workshop Ltd.