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Fab: The Bulge box art
2008 Ranked #3,064

Fab: The Bulge

Fast block wargame where commanders fight the Battle of the Bulge using division and brigade forces. Low unit density keeps the conflict tense and swift, so every order must make historical formations count before the front shifts.

Wargames Wargame World War II Action Points Area Movement

Players

2

Play time

Not listed

Age

12+

Complexity

3.07/5

Rating

7.35

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

The Fast Action Battle (FAB) Series - Volume 1: The Bulge From Rick Young, designer of Europe Engulfed, comes a series of fun, tense block games. FAB games focus on speed and playability with low-unit density while keeping the history both accurate and exciting.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Fast Action Battle (FAB) Series - Volume 1: The Bulge From Rick Young, designer of Europe Engulfed, comes a series of fun, tense block games. FAB games focus on speed and playability with low-unit density while keeping the history both accurate and exciting. Volume 1: The Bulge brings you the Battle of the Bulge from December 16th through December 27th. You command the division and brigade level units using the historical orders of battle. You order your forces to key points, and decide how and when to order extra Assets to bolster them. Note that there are never enough of these Assets to give to all the units begging for them, so you need to weigh your decisions carefully. FAB delivers a new blend of units and decisions to the block game genre: your forces are a mixture of wooden blocks and die-cut counters. Blocks: your divisions and brigades are multi-step wooden blocks with printed labels on one side only, with step-losses represented by rotating the blocks. FAB has a new twist on the units in that the pips on the edges of the blocks are color coded to represent troop quality, which can change as a Division suffers losses. Elite Units can lose their edge and become Veteran, while Green Units can harden and become Veteran as they experience the strains of combat. Counters: Die-cut counters represent (1) additional Assets available to you as the Field Commander and (2) major Events that could have or did occur during the battle. Assets represent engineers, army level artillery, independent armor and infantry regiments/battalions, and other small units that can be temporarily assigned to the battles that you deem important to your strategy. Randomly drawn Events provide divisional replacements, air strikes, interdiction teams, parachute drops, and events unique to each battle in the Series. These Events represent unique opportunities which you can use to influence the outcome, although you cannot count on exactly when these opportunities will be available to you. Another strong element of FAB is the return of Special Actions, which have already been proven in GMT’s Europe Engulfed design to give flexible, exciting game play. Special Actions give you tense choices in deciding how and when to seize initiative or interfere with a sudden move by your opponent. Series Designer: Rick Young Series Developer: John Foley Published: 2007 Online Play Wargameroom (real-time)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
240 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Rick Young

Artists

2
Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

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